![]() ![]() Here are a couple of links with more detailed steps to help you get started using either Steam or a cross-platform process. Daggerfall Unity will take care of everything else. Then simply unzip the latest version of Daggerfall Unity to its own folder and point it to the DOS version. You can get a free copy of DOS Daggerfall from Steam and a free copy of Daggerfall Unity from the Releases page. This provides all necessary game assets such as textures, 3D models, and sound effects. Extensive mod support with an active creator communityĭaggerfall Unity requires a free copy of DOS Daggerfall to run.Optionally overhaul the graphics and gameplay with mods.Optionally play in retro mode 320×200 or 640×400 with VGA palettes.High resolution widescreen with classic style.Retro graphics are boosted by modern engine and lighting.Cross-platform without emulation (Windows/Linux/Mac).What is Daggerfall Unity?ĭaggerfall Unity is an open source recreation of Daggerfall in the Unity engine created by Daggerfall Workshop.Įxperience the adventure and intrigue of Daggerfall with all of its original charm along with hundreds of fixes, quality of life enhancements, and extensive mod support. The project will now move into post-release community support and maintenance. You should now have an fast_lane.ai.candidate file under YOURTRACK\ai folder.Ģ/ start from the pits, complete one lap and stop at about the same point as previous.Daggerfall Unity 1.0 is now available! After several years in development, and the efforts of many people, Daggerfall Unity is finally considered complete. Complete one lap, and stop around the same position where you've started.ĥ/ Press the "recording" to stop the recording process. No need to go insanely fast, but more important is to have a nice flowing line. It looks like this :ģ/ When ready, press " start recording" button (the button under will change to recording)Ĥ/ And start driving. gates and make sure you don't run over invalid track surfaces while recording.Ģ/ Open the in-game app (it will be visible now) named AI. If all this doesnt work: check position of AC_TIME. Procedure is similar, but with 2 differences:ġ/ press the "start pits", instead of the normal "start recording" used previouslyĢ/ start at the last turn before pit entry, and end it after pit exit once you've joined the racing line (the idea is to make sort of a "deviation" from the main racing line). Optionally, you also need to record a pit_lane.ai path. (prefered ideal line shown in game and used for ai fuel calcs)Ĩ/ Done - you should now have a working AI. ![]() After that you should now have a "fast_lane.ai.candidate" file under YOURTRACK\ai\ folder (or YOURTRACK\layout\ai\ ).Īlso make a copy of it to "\data\ideal_line.ai" (or make a second one) Now AC can be unresponsive for some time, depending on track length. ![]() (edit - if this doesnt work: Press the "recording" to stop the recording process. ![]() Here's how:ĥ/ Hit ESC for the menu and click "Exit". Whenever you complete a lap while recording, the line is updated (<< thanks to NightEye for the tip).Ĥ/ Drive a least two laps! Save and exit whenever you think you've got a good line. It looks like this :Ģ/ When ready, press " start recording" button (the button under will change to recording)ģ/ And start driving. ENABLE_DEV_APPS=1Once this is done, go into the game, onto your track, with any car.ġ/ Open the in-game app (it will be visible now) named AI. ![]()
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